Monday, March 19, 2007
Crazy mad army.
Friday, March 16, 2007
Last Night's Game
- The Nashorn is a mean sonofabitch... unless you are up against a plane, or let your enemy flank you with two units (a sling shot could take this guy out if he's being fired on from behind).
- The sGrW 34 81mm mortar is nice, but the range is 16, so sit his @$$ way back in the rear of the field. He can reach everything but the far corners of the map.
- The Disciplined Spotter has great speed on the field, and you must have him to utilize the mortar efficiently. Be careful not to put him in too close... if you lose him, you lose the effectiveness of the mortar. (I think next time, I'll try to bring two spotters; though, they're somewhat expensive). Also, I didn't bring any air power, but I'm sure a plane would have been somewhat devastating to nearby units.
Okay, here's the problem with all of that. The mortar, two spotters, and the cheapest German airplane will run you 43 points. That's almost half your army. Throw in the Nashorn, and you only have 12 points left.
I guess you could add the SS-Haupsturmfurer and the SS-Panzergrenadier in order to overtake the objective. You'd have initiative (I think +3 is the largest initiative in the game). Neither of the 14 point planes have much of an attack against a vehicle (5/4/1 with the spotter). Your only effective vehicle deterrent is the Nashorn.
I jotted the following note last night regarding the Nashorn:
if hills then good, else weak
Next time I roll Axis and the map has an abundance of hills, I may try this army. My opponent last night commented that some maps have hills in the corner. With a range of 20, that little bastard should be able to cover the entire board.
The army seems small, and there's not much protection against vehicles, so I may need to tweak it a little.
Be sure to leave comments letting me know what you think!